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Dwarvish Master of Alchemy

(image)

After having at least five decades of experience, an Alchemist may finally be able to earn the title 'Master of Alchemy', awarded yearly to elder Alchemists who have proven their worth on the battlefield. The rare few who attain this level of experience often retire to train initiate Alchemists, while some remain on the battlefield for even several more decades. Masters of Alchemy are revered by even the strongest Dwarvish Lords, and protecting a Master in battle is considered an honor for only the bravest of dwarvish warriors.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Dwarvish Potion Smith
Advances to:
Cost: 56
HP: 52
Movement: 4
XP: 150
Level: 3
Alignment: neutral
IDXE Master of Alchemy
Abilities: cures, heals +8

Attacks (damage - count)

(image)morning star
melee
11 - 2
impact
(image)bolas
ranged
7 - 3
impact
stun

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Hills160%
(icon) Mountains170%
(icon) Mushroom Grove140%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%